Reality Is Broken

Why Games Make Us Better and How They Can Change the World

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Reality Is Broken (2011, Penguin Random House)

English language

Published Jan. 23, 2011 by Penguin Random House.

ISBN:
978-1-4090-2898-7
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3 stars (1 review)

Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.

7 editions

Reality Is Broken

3 stars

I recently read Reality is Broken by Jane McGonigal and overall, I found it to be an interesting and thought-provoking read. The author presents a compelling argument for the potential benefits of gaming and how it can be used to solve real-world problems.

However, I also felt that the book could have been more concise and focused. At times, I found myself getting lost in the author's tangents and the book felt a bit disjointed. Additionally, I would have liked to see more concrete examples and case studies to support the author's claims.

Overall, I would give Reality is Broken a 3-star rating. While it raises some valuable points and provides a unique perspective on gaming, it could have been more tightly edited and offered more specific examples.

Subjects

  • Computer games
  • Video games
  • Computers, social aspects